AI Insights · Timothy · January 2022
Top 5 Tycoon Games Performance in Luxembourg, Q4 2021
Explore the performance trends of the top 5 tycoon games on a unified platform in Luxembourg during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 tycoon games in Luxembourg showed varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the popularity and financial success of these games.
Township by Playrix saw a notable increase in weekly revenue, peaking at around $3.4K in mid-December. Weekly downloads showed an upward trend towards the end of the quarter, reaching 347 in the final week. Active users also increased steadily, ending the quarter at 2.8K.
Hay Day from Supercell experienced fluctuations in weekly revenue, with a peak of $2.9K in late November. The game's weekly downloads remained relatively stable, averaging around 150 to 180 downloads per week. Active users also showed consistency, hovering around 4.7K throughout the quarter.
Bermuda Adventures: Farm Games by Samfinaco LLC had its highest weekly revenue of approximately $400 in late November. The game saw a significant drop in weekly downloads from a high of 384 in October to just 41 by the end of December. Active users followed a similar trend, starting at 509 in late October and decreasing to 251 by the end of the quarter.
Family Farm Adventure, published by Century Games Pte. Ltd., achieved its highest weekly revenue of about $947 in mid-December. Weekly downloads varied, peaking at 171 in mid-December. The number of active users increased from 428 at the start of the quarter to 574 in mid-December, before slightly declining to 518 by the end of December.
FarmVille 3 – Farm Animals by Zynga Inc. showed a steady increase in weekly revenue after its release, peaking at around $832 in mid-November. Weekly downloads were highest at 339 in its launch week and then stabilized at around 60 to 140 downloads per week. The game’s active users started at 234 in its launch week and remained relatively stable, ending the quarter at 244.
For more detailed insights and data, visit Sensor Tower.